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The End is very large and the chance of running into another player gets smaller the further you explore.
The PvP addition to the end seems interesting, however I'm not exactly sure how I feel about it. I mean on one hand it would be interesting to settle disputes and play around with friends in the end; on the other it could stop people from going and exploring the end in the first place if the risk of being killed by someone and losing everything is there
So the new chunks loaded would be 1.9? Also has the dragon been killed yet?
so just get to the end when no ones there and run as far as you can? gotcha
also, protection stones work in the end, right?
I feel the same way. If someone were to make another enderman farm, that wouldn't end well. I suggest making protection stones disable pvp maybe.
Protection stones are undecided.
And as for the pvp protection stones, I think that there shouldn't be any. I mean, when you're in a fight you could just whack down a protection stone and the fight is nullified which could cause disputes, and someone can easily claim the area around fighting the dragon so no one can modify blocks/take the egg - (as I'm pretty certain the egg always lands at the portal now.)
also, not a suggestion, more of a half baked idea worded as a question, but is it possible to make rings of territory, where some plugins or pvp are enabled and some arent? because dragon battles might be harder with people killing other fighters for loot instead of the dragon, even if staff tries to stop it.
also, what about lwc, will that be disabled in the end too? because a place like the end is where id totally build a storage place
Okay. Let me break it down a little bit. we are enabling PvP in the end. PvP stands for Player vs Player, meaning, traps and such would be allowed. We may need to add rules about traps directly outside of the spawn points if we must. We are removing the PVE aspect of the end. Im seeing a lot personal agenda like reasons about the end here.
We are removing the PVE aspect of the end.