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Suggestions / Shop Overhaul
« on: February 16, 2017, 09:30:41 pm »
I'm going to try keep this on topic and not have it a rant. These are just suggestions and my point of view.
I think having a functioning economy on the server expands what the players can do and gives them another objective to work towards.
The economy is currently fully controlled by Gold and Iron Ore. As it stands, A stack of Iron ore (which takes 20 minutes or less to obtain) Is worth $6400. The next best way of making some sort of an income or profit (if you don't have a guardian farm) is agriculture. More specifically Sugarcane. In optimal conditions it takes just over 18 minutes to fully grow. To get the same return as a stack of iron, You need to sell 34100 sugarcane or carrots,wheat etc. I would presume this shows the imbalance currently in the shops.
I have a few ideas on how to change this to expand on the economy and have more players interact with the shops and each other.
1. Editing the shop on intervals, anywhere from a month to 3 months (by season?).
Expanding on that. I think for example, next month Ores could get a Large nerf and something else could get a buff such as alchemy, rare fishing (salmon,puffers), Mob drops, different woods/stones, agriculture, flowers and so on. This way every so on a new set of items becomes more valuable to sell, this can encourage players to start farming such and such an item or adventure to get something or trade with others on the server promoting player interaction.
2. I can picture somebody saying "and who's going to edit it every month", that's too much work or something along the lines of that. Well I would happily do it, So there's that.
3. Smaller work could be worth more, base items like cobble wood etc. Bring back lumberjack.
I also think deleting the shops/economy would be a poor, But leaving it as is, isn't great either.
Always open to discuss and help,
Post your opinions below.
Matty
I think having a functioning economy on the server expands what the players can do and gives them another objective to work towards.
The economy is currently fully controlled by Gold and Iron Ore. As it stands, A stack of Iron ore (which takes 20 minutes or less to obtain) Is worth $6400. The next best way of making some sort of an income or profit (if you don't have a guardian farm) is agriculture. More specifically Sugarcane. In optimal conditions it takes just over 18 minutes to fully grow. To get the same return as a stack of iron, You need to sell 34100 sugarcane or carrots,wheat etc. I would presume this shows the imbalance currently in the shops.
I have a few ideas on how to change this to expand on the economy and have more players interact with the shops and each other.
1. Editing the shop on intervals, anywhere from a month to 3 months (by season?).
Expanding on that. I think for example, next month Ores could get a Large nerf and something else could get a buff such as alchemy, rare fishing (salmon,puffers), Mob drops, different woods/stones, agriculture, flowers and so on. This way every so on a new set of items becomes more valuable to sell, this can encourage players to start farming such and such an item or adventure to get something or trade with others on the server promoting player interaction.
2. I can picture somebody saying "and who's going to edit it every month", that's too much work or something along the lines of that. Well I would happily do it, So there's that.
3. Smaller work could be worth more, base items like cobble wood etc. Bring back lumberjack.
I also think deleting the shops/economy would be a poor, But leaving it as is, isn't great either.
Always open to discuss and help,
Post your opinions below.
Matty