The End is very large and the chance of running into another player gets smaller the further you explore.so just get to the end when no ones there and run as far as you can? gotcha
The PvP addition to the end seems interesting, however I'm not exactly sure how I feel about it. I mean on one hand it would be interesting to settle disputes and play around with friends in the end; on the other it could stop people from going and exploring the end in the first place if the risk of being killed by someone and losing everything is thereI feel the same way. If someone were to make another enderman farm, that wouldn't end well. I suggest making protection stones disable pvp maybe.
So the new chunks loaded would be 1.9? Also has the dragon been killed yet?
so just get to the end when no ones there and run as far as you can? gotchaBasically, yes. Check our max player count, you'll have plenty of chances of never running into anyone.
also, protection stones work in the end, right?Undecided.
I feel the same way. If someone were to make another enderman farm, that wouldn't end well. I suggest making protection stones disable pvp maybe.I'm sorry but I despise this argument. That's implying The End's purpose on the server is to having these types of farms in the first place, it's not.
Protection stones are undecided.
And as for the pvp protection stones, I think that there shouldn't be any. I mean, when you're in a fight you could just whack down a protection stone and the fight is nullified which could cause disputes, and someone can easily claim the area around fighting the dragon so no one can modify blocks/take the egg - (as I'm pretty certain the egg always lands at the portal now.)Good points and I'll take them all into consideration.
also, not a suggestion, more of a half baked idea worded as a question, but is it possible to make rings of territory, where some plugins or pvp are enabled and some arent? because dragon battles might be harder with people killing other fighters for loot instead of the dragon, even if staff tries to stop it.These are the kinds of things we're still deciding on, and right now we have an idea in place that could help with this.
also, what about lwc, will that be disabled in the end too? because a place like the end is where id totally build a storage placeStill kinda undecided, it depends how hardcore we want to make The End.
Okay. Let me break it down a little bit. we are enabling PvP in the end. PvP stands for Player vs Player, meaning, traps and such would be allowed. We may need to add rules about traps directly outside of the spawn points if we must. We are removing the PVE aspect of the end. Im seeing a lot personal agenda like reasons about the end here.I think disabling pve in the end would be a bad idea, itd make it way to easy to take the end cities and ships
We are removing the PVE aspect of the end.
PvE aspects guys, not removing the ability to hurt mobs.
OKAY. let me correct myself. PVEVP*
still dont really understand, can you be more specific?no
From what I understand, mobs will still attack and try to kill you but PvP will also be addedOKAY. let me correct myself. PVEVP*
still dont really understand, can you be more specific? acronyms arent my strong suit
no
I can imagine someone just waiting for an enderman to kill someone and steal their loot just like that. Or will keepinv be on in the end?