I've explained before on another recent post about how I made the prices and things i took into consideration(
http://dkcraft.net/index.php?topic=1558.msg10896#msg10896). I shall explain in as much detail as possible right now. So bare with this long post:
If you are lazy to click that link I will repost what I said in that topic:
"I'm going to try to explain the process I took in making the shops, so that way you and anyone else can have a clear understanding of what I took into consideration while making the shops. The server itself was a survival server until the shops. The shops made it an economy and survival server. With that being said, I took into consideration both survival and economy. I did my best to balance the two which means it takes effort to make profit on many of the items depending on how common or rare and on how many steps/how hard the steps to make. The buy prices are a lot higher then the sell prices to 1. Prevent exploit and 2. Make it to where survival would cost resources & Buying would cost money."
I will even further go into this topic though. On top of this, I also took almost every price from the old shops on the old map, and applied them here. I tweaked a handful, but not by enough to be a major change. Many of the items we currently have in this shop that I added, were not on the old map. For those I did as I said in the quoted response above.
There will always be an item that is the most profitable in this shop, or any shop for that matter. In terms of our shop here, Gold and Iron ore are the most profitable. Dirt, however, is the most common item in the game, as it is almost endless. For that reason, dirt is literally dirt cheap. Yes dirt will take you 2 days vs mining for 30 minutes, because mining gives more of a profit then digging dirt. That is just basic common sense.
Now onto the topic of changing and adding things. I went ahead and added Fish to the sell shops, as well as coco beans and sugar cane. I also went ahead and raised the price of crops (wheat, potato, carrot) by 3 times the amount it was before in the sell shop. I have no plans on making it any higher. All it takes is one carrot to make stacks and stacks in the near future. Doesn't seem right to make something to basic and easy to obtain any higher then what it is now. Wood is another item that is extremely common, 10 minutes could get you a FEW stacks of logs. 1$ per log sounds extremely fair (the acacia and dark oak are a bit more). I went ahead and made 64 quartz for $200 instead of what it was previously at ($120), I also changed selling brick from $100 per stack to $300 since someone mentioned how much effort it takes to craft. The buy price for Quartz blocks have also been changed to $440 per stack (previously $800). Oh and I have no plans nor or anytime in the future to change the price of Iron and Gold ore in the shop.
Please continue to respond I do like hearing what people have to say involving things like this. And within good reason; I will change things and tweak things. It is clear that everyone has different opinions, so don't feel afraid to add your opinion. I hope this clears up a lot of things.